R|AR Term

Reference Grid

Also known as:Editor grid3D grid

A reference grid is an editor guide made of regularly spaced lines that helps judge alignment, spacing and scale.

A ruler in the workspace

A grid gives empty 3D space some structure. It can help place objects at regular intervals or judge whether a model is close to the origin. The spacing has meaning only when you know the unit settings. Some editors change the displayed subdivisions as you zoom, so a square on screen is not always the same physical size.

A grid and a reference plane help you compose in space. An editor guide does not automatically become a rendered floor.
An editor guide does not automatically become a rendered floor.

The grid is usually a guide, not a floor

An editor overlay does not automatically become geometry in the published experience. A model can appear to stand on the grid yet have no visible floor, collision surface or shadow receiver in the viewer. If you need a rendered surface, that is a separate scene element. Likewise, grid visibility and snapping are different settings: seeing lines does not mean movement is constrained to them.

For a group of exhibition elements

A grid is useful while spacing several labels or arranging a small family of objects for a Painta scene. Judge the final result in the visitor view too. Perspective makes evenly spaced grid lines appear closer together in the distance; that visual convergence does not mean the spacing in the 3D scene has changed.

Related concepts and further reading

Three.js: grid helpers