R|AR Term

Real-World Scale

Also known as:Physical scaleScene unitsUnits and dimensions

Real-world scale is the relationship between distances in a digital scene and measured distances in the physical world.

One unit needs a meaning

A 3D model can be internally consistent and still arrive a hundred times too large if centimetres are interpreted as metres. glTF defines linear distances in metres, but the authoring and export process still needs to convert the source correctly. A scale multiplier and a displayed unit label do not independently prove the final physical size.

A scale multiplier is not the final physical dimension. Scale 1 means the original size, not one metre.
Scale 1 means the original size, not one metre.

Measure something you can recognise

Choose a reliable reference, such as the known height of a sculpture or the width of a frame. Measure the exported model, then check it in the actual viewing context. A beautiful screenshot can hide a size error because the camera can move closer or farther away. For an exhibition, compare the digital object with a measured physical reference at the venue.

Scale in an artwork-led experience

When preparing content for Painta, distinguish an artistic exaggeration from an accidental unit mismatch. A flower growing larger than its canvas may be deliberate; a museum replica intended to communicate object size needs a more exact relationship. Tracking configuration and physical target dimensions can also affect perceived alignment. Document the intended dimensions so another person can reproduce the setup.

Related concepts and further reading

Khronos: glTF 2.0 specification