V|AR Term

Vanishing Point

Also known as:Perspective convergence

A vanishing point is the location in a perspective image toward which the projections of a set of parallel lines appear to converge.

The lines converge in the image

Think of the sides of a long corridor. They are parallel in the building, yet seem to meet in the distance in a photograph. That meeting point belongs to the projected image. It is not a physical point where the corridor narrows to nothing, and it is not the origin of the 3D scene.

A vanishing point belongs to the perspective image. The corridor stays parallel in 3D; its projected edges converge.
The corridor stays parallel in 3D; its projected edges converge.

A scene can have several vanishing points

Different families of parallel lines can lead to different vanishing points. Their positions depend on the camera orientation and projection. A set of lines parallel to the image plane does not converge at a finite point in the image. This is why the same box can be drawn in one-point, two-point or three-point perspective.

Matching a digital layer to a painting

If a virtual doorway should appear to extend a painted room, matching its apparent perspective matters as much as placing it correctly. For a Painta artwork, compare the digital layer with the painting from the intended viewing position. A painted illusion is designed for an image; an actual 3D addition changes appearance as the visitor moves. Decide whether that changing view is part of the artistic intention.

Related concepts and further reading

Blender Manual: perspective and orthographic views