E|AR Term

Extended Reality

Also known as:XR

Extended reality, or XR, is an umbrella term for technologies and experiences commonly described as augmented reality, virtual reality and mixed reality.

An umbrella, not a single product

AR adds digital content to a view of the real world. VR presents a virtual environment. Mixed reality is used in several ways, often for digital content with a spatial relationship to the physical surroundings. XR groups these overlapping fields without fixing every boundary.

AR adds to a view of the real world; mixed reality relates content to surroundings; VR presents a virtual environment.
These are descriptions of experiences, not guarantees that a specific device or browser supports them.

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Why exhibitions use the term

A museum programme may include a phone-based artwork, a headset installation and a virtual reconstruction. XR is a convenient description of the programme as a whole, but each encounter still needs its own visitor instructions and technical plan.

What the label does not tell you

XR does not specify camera access, tracking method, display quality, accessibility or whether a browser can run the experience. A device advertised as XR may not support the particular AR content you want to show.

Describe the experience plainly

For a Painta artwork, an instruction such as “Open the link and point your phone at the painting” is more useful at the point of entry than a technology category alone.

Related concepts and further reading

XR glasses for AR art