M|AR Term

Mesh

Also known as:Polygon meshTriangle mesh

A mesh represents a 3D surface using connected vertices, edges and faces. In real-time graphics, those faces are commonly triangles.

Shape and appearance are separate

The mesh describes the surface geometry. Materials and textures describe how that surface looks when rendered. A detailed texture can make a simple mesh look rich, while a complex mesh may still look plain without appropriate materials.

Comparison of unconnected points, connected mesh faces and overlapping Gaussian splats.
A point cloud, a mesh and a splat can look similar from a distance while storing different kinds of data.

Open diagram at full size

It is not only a room scan

A mesh might describe a sculpture, a character, a flower or part of a building. It can be modelled by hand, reconstructed from a capture or generated by another process. The word says how the geometry is organised, not where it came from.

Why it matters in a Painta experience

A 3D asset prepared for an artwork needs to load and render comfortably on the visitor's device. Mesh complexity is one part of that budget; texture sizes, materials and animation also matter. A smaller triangle count alone does not guarantee a fast or attractive result.

Compared with points and splats

A point cloud stores samples without necessarily connecting them into a surface. A splat representation uses overlapping primitives to reproduce appearance. Converting either into an editable mesh can involve trade-offs and extra processing.

Related concepts and further reading

Splats, photogrammetry and 3D models

Khronos glTF tutorial: meshes

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